Oct 26, 2006, 12:04 PM // 12:04
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#1
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Academy Page
Join Date: May 2006
Guild: Nefarious Coterie [Cult]
Profession: R/
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Distortion, how bad is it now?
I just read the updates, and can't play right now. I have been using distortion for a year now and am a little bummed.
Is it messed up now? i always thought it was a little cheap, but effective
PS: i'm not whining, or complaining, what will be will be
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Oct 26, 2006, 02:31 PM // 14:31
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#2
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Assuming you run 6 attributes in Illusion such as the Crippleshot build at GuildWiki, you will only get the effect of distortion for 3 seconds with a 5 second recharge. I don't remember what the energy loss at said 6 attribute level was using the skill before the change, but I think it was 2 energy just like it is now, so I don't think there is a change on that part.
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Oct 26, 2006, 06:44 PM // 18:44
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#3
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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You have to have HIGH illusion it get it to 5 sec duration, i think its 15 illusion (have to be primary Mesmer basically)
Its also sad that it is stuck at 2 per evade, you used to be able to get 1 per evade if illusion was high enough.
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Oct 27, 2006, 02:58 AM // 02:58
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#4
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Banned
Join Date: Oct 2006
Location: Sweden
Guild: Its Gi [Joe]
Profession: N/
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I'm very disappointed myself yeah... But I guess 3 seconds is ok too. Has to be some recharge otherwise you can say it's non stop defense with storm chaser.
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Oct 27, 2006, 05:51 AM // 05:51
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#5
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Perfectly Elocuted
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I don't think it will work for what we were using it for. It's great for dodging a spike.. but it's not so great for making an invincible Crip Shotter.
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Oct 27, 2006, 12:02 PM // 12:02
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#6
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Academy Page
Join Date: May 2006
Guild: Nefarious Coterie [Cult]
Profession: R/
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yeah, was playing last night, it's useless now to a secondary mesmer, man, that was my meat and potatoes. oh well, time to work out some new builds, no biggie.
actually it will force me to find a better strategy than just standing there and keeping distortion up, but it sure was nice to plant yourself and launch some arrows.
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Oct 27, 2006, 12:11 PM // 12:11
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#7
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Ascalonian Squire
Join Date: Jun 2006
Guild: KRO
Profession: Me/N
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Quite hard for a primary mesmer ... tried it a bit and with the e-management nerf and the static 2 energy lost ... I can t keep it without depleting my energy ...
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Oct 27, 2006, 04:36 PM // 16:36
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#8
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Perfectly Elocuted
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Somewhere I read that Non-Ranger stances are no longer affected by expertise. IMO that would be the bigger and more crippling nerf to distortion on a Ranger Primary.
But truth be told, distortion wasn't ever meant to deal with pressure, it still works very well to catch a spike.... you just have to time it better.
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Oct 28, 2006, 06:54 AM // 06:54
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#9
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Yep, just tried it, Flurry took the full 5 energy. Huge nerf on rangers.
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Oct 28, 2006, 09:01 PM // 21:01
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#10
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Theres just 1 thing i don't get... why the hell did they completely fcuk up Expertise making it absolutely useless for secondary class use with regards to everything BUT Touch Rangers?
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Oct 28, 2006, 09:15 PM // 21:15
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#11
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Norway, Oslo
Guild: Glob of Ectospasm
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what exactly happened to whirling? i heard from ppl they keep getting hit now but no changes on the discription..
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Oct 28, 2006, 09:38 PM // 21:38
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#12
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Perfectly Elocuted
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Quote:
Originally Posted by Evilsod
Theres just 1 thing i don't get... why the hell did they completely fcuk up Expertise making it absolutely useless for secondary class use with regards to everything BUT Touch Rangers?
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It's incredibly irritating. Unfortunately that freaking nerf got lost in the rest of the people whinning about farming and AoE nerfs.
I understand the reasoning behind the decision that shouts and such shouldn't be affected by expertise, but I think locking us out of stances was a bit too much. At least we kept the attack skills...
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Oct 29, 2006, 06:10 AM // 06:10
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#13
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Ascalonian Squire
Join Date: Jun 2006
Location: Oregon
Profession: R/
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hmm odd jsut tried whirling, fury, dodge, zojuns and escape w/ exp. at 13 and they all were affected by exp. w/ cost fo 5 e and 2 e
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Oct 29, 2006, 06:44 AM // 06:44
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#14
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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Distortion on a crip shot is simply to put up apply poison without being interupted (and other preps you may have,) and as such it still works just fine. The update makes it impossible to keep it up indefinitely like before, which in my opinion is quite good. I stopped using it on my monk, but I think that's for the best anyways even without the update.
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Oct 29, 2006, 07:05 AM // 07:05
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#15
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by SnipiousMax
I understand the reasoning behind the decision that shouts and such shouldn't be affected by expertise ...
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I've missed that discussion, why should shouts - and stances - not be affected by expertise? Energy Storage is not limited to spells either, why should expertise be limited?
Quote:
Originally Posted by Crushedskulls11
hmm odd jsut tried whirling, fury, dodge, zojuns and escape ... and they all were affected by exp. ...
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Try a non-ranger stance, like Flurry.
Last edited by Amy Awien; Oct 29, 2006 at 07:07 AM // 07:07..
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